Our high school is putting on a production of the Wizard of Oz. One of the most interesting technical challenges in the show is the effect of the wizard's floating head. In the movie, they had the advantage of early film compositing. In other live theatrical productions of "The Wizard of Oz" I have seen color corrected, keyed out video of the actors who play the wizard. But the night our director announced we were doing this show, I had an idea. It was to combine the technologies of Motion Tracking and Projection Mapping. In what little spare time I have, I think I've created a head that should work, and I want to start doing motion tracking tests soon. Here are pictures of my progress of the skeleton I'm trying now. Once the project is finished, I fully plan on creating and releasing a tutorial on YouTube to contribute back to the Blender community.
Spaceships were a huge part of my mastery in blender. When I was obsessed with Stargate and Star Wars and Star Trek (I still am, just a little bit less extreme), I would try and recreate the huge battles of epic proportion on my eMac (my first ever personal computer). I should find it in my basement and drudge up some of the stuff I made on it. I'm getting a lot better at sculpting and retopology. I could not figure out how to box model this ship, so I tried sculpting it. That worked much better, but without anything extra it was rendering at five minutes per frame at a usable quality. This is rendering at about 12 seconds per frame, with all of the bells and whistles. Let me know what you think.
This is a project I started yesterday. It's mainly for fun, and to test my sculpting, UV displacement, Texturing, and Shading abilities. The ground is all procedural (and needs a lot of work to look passable). The metal buildings I used a technique called UV displacement (I learned it from here). It's a really time effective way to make complex objects quickly. The blob-thing's texture is also procedural. This is one of the few works I've done (it's still in progress) that didn't begin as a sketch.
Also, if you plan on ever doing digital work the best first step is to create an account on cgtextures.com. It is one of the best online resources ever made. I use it all of the time. That site gets a five star rating from me in usability and value.
Welcome! This is my portfolio website. Take a look around, send a comment, admire some hard work. Soon, I'll have a facebook page to help you stay updated there. Here, I'll also be posting news about the blender foundation and their software Blender3D. Maybe even a tutorial or two. We'll just have to see where this goes. Some quick links are blender.org and the blender artists forum at blenderartists.org. Also some nonprofits that matter to me, that even if you don't donate you should know about them and their cause. The first is the National Hemophilia Foundation here, more specifically the Utah Hemophilia Foundation here. Bleeding disorders are very personal to me, and the more people whoknow about Hemophilia and Von Willebrands disease the better. Relating to them is Save One Life here. Their mission is very personal to me and you should check out their website and seriously consider donating or pledging.
Be sure to check back often, I plan on posting at least once a week.
I'm Brian Whetten, and I'm very interested in Animation and Visual Effects. This is my blog where I write about my current projects, current events, as well as the software and techniques I use.