At Linux fest northwest I got to meet the primary author of the Open Source Science Fiction Franchise "Rosecode." Since then we've been in constant contact, and I've actually become the community coordinator and have also been writing a Flask App for distributed version control (like git, but for stories and stuff). If you'd like to start reading Rosecode or get involved in the project, feel free to check out http://rosecode.io
Before I started working on the Server scripting, I started making an illustration for a section of the story that didn't have one. Here's the section:
Harriet sits bolt upright and coughs saltwater out of her lungs. She is naked. Her skin is coated in a clear protective gel. She breathes in and breathes out, ignores the sharpness in her chest, continues to shudder and gasp.
Et donc, c’est ça la douleur. C’est ça le besoin de respirer.
The space where she finds herself is dim and deserted, lit only by occasional instrument lights and the glowing green rim of the cuve which has nourished and sustained her for approximately 17 months. It is night outside, as nearly as she can determine.
The cuve is located at Le Éclipse, a spa in Noisy-le-Sec, a northern suburb of Paris. Harriet spies a potted, fronded plant in the corner of the room—real or fake, she cannot tell. It is not unusual for established businesses to conduct a profitable side trade in human clones.
The another main detail mentioned in the chapter that she was suspended in "Placental Gel."
So I set to work designing what I thought the vat should look like based on that description. Surprisingly on this project I didn't feel the need to gather a ton of reference. I started by drawing the shapes I thought would work for the vat holding the developing body.
By far the biggest detail from the story I designed around was the idea of "Placental Gel." For the unknowing among you, a placenta is the isolation and diffusion layer of cells between a mother and her fetus. It's an ingenious piece of natural design. From that idea I started formulating a nutrient and fluid delivery system that would pump into the vat and then the gel would diffuse the nutrients into the developing human. It started out with there being one main Saline line into the tank with smaller tanks of other nutrients, and then shifted into a whole honey comb of vials connected to the vat. I played around with a few configurations of the vials, but packing them right into the bed turned out to look best and was the easiest to model (Double Whammy).
(Just a quick note for all of you aspiring Blender heads, try getting into the habit of having a semi-finalized composition before you get into Blender. You should absolutely have all of your shapes figured out)
So after a few hours of design work and sketching, this was my first test render to see if I liked the fully rendered square composition and perspective distortion from picking such a wide angle lens. As you'll see I did end up keeping this composition, but added other details to it. I also had a ton of fun messing with the glass material and getting some fun reflections and refractions in the scene.
This was basically the final modelled image. All of the changes after this (with the exception of some small tweaks to the honeycomb) were in lighting and materials.
As a 3D artist, I constantly turn to my textures.com account and have always found something that worked for what I needed. Since Blender's cycles engine has switched over to a Principled BSDF shader primarily, it's nice to see textures.com switch to a PBR/Metallics workflow focus which makes everything plug and play where all I really need to worry about are modelling, lighting, and composition. They had a great slime shader/texture I used in this scene, which really steals the show.
I decided to shift away from the green color palette I had before over to a Cyan/Blue theme because rather than feeling clean it presented itself as sickly, not necessarily the natural feel I was hoping for.
After having some problems getting exactly the colors (A clean Blue/Black with Magenta accents) I wanted from blender I just loaded the last image into GIMP and did the color correction from there. So this is it, the final Image. If you'd like to download the full 2K image, I've uploaded it to my server here.
Thanks for reading, it was a blast to work on!
While describing the blog series to a friend I accidentally slipped up and said “I want to write about how I’m trying to be a better Unix Loser” instead of Linux User. I think the name is going to stick around, since it’s kind of funny and I like my BSD friends.
Original pusblished on Medium.com (Link)
Being poor sucks. It really does. There’s no way around the fact that it sucks to not have enough wealth to live the life you want to, or even afford basic amenities. But here’s my advice from when I was too poor to afford almost anything: Buy a bread machine.
Bread machines line the shelves of thrift stores everywhere holding more value than almost any food processor or blender. In essence a bread machine is a magical robot where you put in the ingredients for bread and leave it alone for a few hours or so and it makes you a loaf of bread. Sound magical? You have no idea.
It’s been proven over and over again that purchasing ingredients is so much cheaper than purchasing ready made food items. The only cost differential is in your time (which is a great thing to spend when you’re poor. When you don’t have money).
When I moved out of my parent’s house, a lot of savings dried up very quickly but what saved my butt was having loaves of bread that cost 50 cents for ingredients and fresh and warm goodness after binging the office or finishing some programming exercises. (It also makes your house smell great)
Let’s do a cost comparison. A loaf of bread (factory made, it’s the cheapest) costs about two dollars at my local grocery stores. A bread machine at my local thrift stores costs about five or ten dollars. About the same as 5 loaves of bread. It costs about 50 cents in ingredients for a loaf of bread (although it’s difficult to spend 50 cents per batch, you buy in small bulk). For two dollars you can get eight loaves of bread (50 cents in a dollar, two dollars). So you make back your money very quickly, and bread machines tend to last a very long time (I’ve had mine for about two years, and it had some family usage before then). It’s lasted me longer without repairs than most cars.
Let’s calculate the saving of owning a bread machine for the past two years assuming a few things:
-I eat about two loaves worth of bread a week.
-There are fifty two weeks in a year.
If I was buying my bread in a store, that’s about 208 bucks a year. That’s for the world’s cheapest factory bread (which isn’t really good for you).
If I make it myself, I only spend about 52 dollars per year on bread. Those are insane savings. And your bread machine can make way better stuff than just factory white bread. You can make your own wheat bread, and the real value comes in the fact that you can also have it just make you dough for pizza, bagels, cinnamon rolls, dinner rolls (you get the idea). So that means better cheaper pizza, cinnamon rolls, bagels, dinner rolls (I hope you’re catching onto my idea here).
So let me reiterate, if you’re stuck in poverty, limited on time, or want something better than what you can get in a store: buy a friggin’ bread machine. It’s worth all five hundred pennies.
Most of this year I've been working on building a computer. To introduce the "Normandy" here is the full spec sheet:
CPU: Ryzen 5 1600
GPU: Nvidia GTX 1050 ti
RAM: 16 gigs of corsair vengeance
Motherboard: Asrock mini-itx B350
Power supply: Athena power flex-atx 400W
Case: Geeek case A20 mini-itx (Link)
Storage: 120 gig PNY SSD
This is a huuuge upgrade from the last computer I had. The GPU is approximately 300% faster at a similar power draw (see GT 640). The CPU is a six core twelve thread monster compared to the core 2 duo quad I've been using for the past five years. Blender rendering is so much faster. XCOM 2 was the game that made me decide I needed a new computer, and it runs beautifully on the normandy at 2560x1080 at 60hz.
Well, I almost have my new computer (nicknamed the normandy) up and running. Just one last component to arrive. In the meantime I decided to make a new desktop background.
It's designed to match with the white and blue of my case and desk.
Recently thelinuxgamer on youtube asked his viewership community to explain #whyiuselinux and create something based around that. I'd like to write a brief outline for my major reasons for using linux.
1. It respects my privacy and rights when using it. Linux won't make decisions for me about who to send my data to or really do anything I don't want it to. I have control over what my system can and can't do with my information. It's amazing to look at network usage and see a flat 0 unless I know I have a program open to use that.
2. It is incredibly hardware efficient. I don't have to upgrade my system as often for basic performance needs like booting or opening files quickly. Not only is the software free, the hardware costs are reduced. I can do more with less. One of my main complaints about using windows 10 was just how long I had to wait for an image to open.
3. Linux is infinitely configurable and endlessly customizable. There are options for so many different ways to have things look, behave and interact. With my media player I don't love VLC or rhythmbox so instead I use audacious. How many good options do other PC platforms have for just their music and media players? There are at least a dozen great desktop environments, hundreds of themes, and options and choices in every program that I can draw from. I love the open and non monolithic options I have for my software.
4. I don't really miss out on the games I want to play. Linux was my first PC gaming platform and franchises like XCOM, borderlands, Dota, and almost every indie game every made comes right into my steam library without a hitch. I do think linux has a future as a mainstream gaming platform.
5. I can create art. Check out my portfolio to see what has been made. Plus my new rendering workstation is almost done so you can get some more of that sweet sweet art soon. Blender, Krita, inkscape all work beautifully and natively and become tools to enable my art creation.
As much as I might be teased by friends, no one can deny that it's a great tool in my hands that works for me.
I’ve mentioned “Learn code the Hard Way” before as what’s finally helped me learn how to program, and program well. An interesting concept I’ve grown to love in the book is the mistake journal. It’s only mentioned a couple of times at the beginning, but this is it: Every time you make a mistake write it down.
This goes against conventional knowledge where we’re supposed to forget our mistakes and “Just move on.” But every line of code that I write I notice the benefits of learning this way, especially for programming. Every computer language follows strict syntax, and every program starts as broken. Knowing and keeping track of the mistakes you’ve made in the past (and taking the time and conscious effort to write them down) is great. You build a mental checklist of things that went wrong before to look out for. It’s genius really. I’d highly recommend it to anyone who is programming and struggling to remember syntax/formatting/data types. It’s a great technique.
Well, I’m still programming. The section I’m in right now is memorizing logic statements. Such as: not True = False. It honestly all feels like “All work and no play makes Johnny a dull boy” to go through the flash cards. BUT, this doesn’t just feel important, but necessary to memorize since logic and boolean commands/data types are literally everywhere in programming. It is just hard to keep track of everything.
-Since the last post-
Games finished: Bastion, Transistor
Games started: Hyper Light Drifter (I highly recommend)
Games still underway: Undertale
Well, I bought my first computer. It was the aforementioned model built by samsung. 4 gig of RAM and a dual core x86 intel processor. Link.
I bought it mainly because I'm not exactly who smart phones are designed for: Bad eyes and big hands. Also because the app ecosystem on android isn't great for what I want to do. Neither is chrome OS. Enter ubuntu on chromebooks, a match made in heaven. Honestly I think all computers below the power of a two generation i3 should just ship with a lightweight linux distro (like ubuntu budgie or lubuntu, maybe even CentOS). They'd retain some market value, and are perfect for some good old linux lightweight computing. So this computer I had a couple of goals in mind: 1 Learn how to program, 2 Learn more about linux, 3 gain the freedom I've really been missing after the renderbox died (you'll see that work everywhere in the portfolio. Amazing to think that was rendered on a gt 640. Yikes. After years of that, I'm ready for my 1050 ti).
So I bought it in the morning before work a few weeks ago, and by lunchtime had ubuntu/xfce running in chroot, and got Inkscape installed. After work I got home, compiled python3.6 from source and I was on my way (of course making sure to separate 3.6 from system python). I don't think if I ever buy another laptop I'll buy one bigger than this. This little guy is amazingly small and capable. The battery lasts forever, I've never had severe slowdowns. I'm still honestly blown away by how easy it's been to use. Easily my most refreshingly easy linux install ever (although I wish it would start into xfce on boot into chromeOS).
Since then, I've been happier. I have a computer that enables me. It does what I need. It's so light I take it everywhere and its replaced my tablet as my go to reading device. It runs my 2D games like a dream (still finishing undertale and starting bastion over again). I can't wait for the next major firefox release for even snappier performance.
One last plug for what I've been learning recently: Where I'm learning Python. I'm loving the course and how it not only focuses on learning syntax, but the skills and mindset necessary to be a programmer. My favorite exercise so far has been taking a 100 line example code and fixing all of the bugs so it runs. Everything from finding spelling/formatting/mathematical errors has been fun and rewarding. The rules are no copy-pasting and you have to make it run.
I made a simple budget calculator that I'm wanting to expand out to create SQL tables eventually and do analysis on my spending habits. Weebly won't let me upload .py files, so you can just copy the contents of this txt file into a text editor and save it as a .py file to run.
Until next time.
A couple of exciting things. The first is an updated version of the clipart I made for ShakespeareJones Twitch.tv channel (link). This time I used a vector graphics program instead of a digital painting program. I'm very happy with this work, and it's received a lot of praise.
The second is that I've begun designing a game with a few close friends. The first artwork to show is our first tileset. Our plan is for it to be a Sci-fi stealth platformer from the perspective of a child. Here's the tileset itelf.
Lot's of work to be done on it, but I'm excited for our development cycle.
I've also signed up for CGCookie.com for their classes. It was a great decision, and I can already feel myself becoming a better artist, using better workflows, and learning so much more about how powerful the tools I'm using are. I made this today, and I'm pretty proud of it.
I'm Brian Whetten, and I'm very interested in Animation and Visual Effects. This is my blog where I write about my current projects, current events, as well as the software and techniques I use.