This is a project I started yesterday. It's mainly for fun, and to test my sculpting, UV displacement, Texturing, and Shading abilities. The ground is all procedural (and needs a lot of work to look passable). The metal buildings I used a technique called UV displacement (I learned it from here). It's a really time effective way to make complex objects quickly. The blob-thing's texture is also procedural. This is one of the few works I've done (it's still in progress) that didn't begin as a sketch.
Also, if you plan on ever doing digital work the best first step is to create an account on cgtextures.com. It is one of the best online resources ever made. I use it all of the time. That site gets a five star rating from me in usability and value.
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AuthorI'm Brian Whetten, and I'm very interested in Animation and Visual Effects. This is my blog where I write about my current projects, current events, as well as the software and techniques I use. Archives
September 2018
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