Spaceships were a huge part of my mastery in blender. When I was obsessed with Stargate and Star Wars and Star Trek (I still am, just a little bit less extreme), I would try and recreate the huge battles of epic proportion on my eMac (my first ever personal computer). I should find it in my basement and drudge up some of the stuff I made on it. I'm getting a lot better at sculpting and retopology. I could not figure out how to box model this ship, so I tried sculpting it. That worked much better, but without anything extra it was rendering at five minutes per frame at a usable quality. This is rendering at about 12 seconds per frame, with all of the bells and whistles. Let me know what you think.
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I'm Brian Whetten, and I'm very interested in Animation and Visual Effects. This is my blog where I write about my current projects, current events, as well as the software and techniques I use.