Spaceships were a huge part of my mastery in blender. When I was obsessed with Stargate and Star Wars and Star Trek (I still am, just a little bit less extreme), I would try and recreate the huge battles of epic proportion on my eMac (my first ever personal computer). I should find it in my basement and drudge up some of the stuff I made on it. I'm getting a lot better at sculpting and retopology. I could not figure out how to box model this ship, so I tried sculpting it. That worked much better, but without anything extra it was rendering at five minutes per frame at a usable quality. This is rendering at about 12 seconds per frame, with all of the bells and whistles. Let me know what you think.
I'm Brian Whetten, and I'm very interested in Animation and Visual Effects. This is my blog where I write about my current projects, current events, as well as the software and techniques I use.