With today's release of Blender version 2.78 (I began around blender 2.47) I thought it would be a good time to publish an update as to what I've been up to. Blender continues to improve, and so do I. First off: A series of test videos. I remember being so proud of this. It took a lot of figuring out and planning. After a month of work, study, drawings, captures, and reference footage, I turned out this piece of art. As important as the characters are to the story, Another huge character is the landscape that Clara and The Giant live in. I worked and worked to find the best way to present that. And came up with this. And this. Finally, for a sequential montage I wanted something a little less constructed and more moody. After playing around in Gimp and Blender for a few evenings, I came up with this. And what makes me excited is this: In blender's newest version, you can use armatures (essentially puppets) mapped to two dimensional drawings to animate. This is a big deal. Instead of drawing every frame, I can draw just a couple frames worth of drawings and use an armature (like the one in the video above to animate. Unfortunately this is all I have to show in the newest version, but expect a demo video soon. To sate you until then, here's a test video from the developers: So until next time,
-Brian "Classy" Whetten
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AuthorI'm Brian Whetten, and I'm very interested in Animation and Visual Effects. This is my blog where I write about my current projects, current events, as well as the software and techniques I use. Archives
September 2018
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