With today's release of Blender version 2.78 (I began around blender 2.47) I thought it would be a good time to publish an update as to what I've been up to. Blender continues to improve, and so do I.
First off: A series of test videos.
I remember being so proud of this. It took a lot of figuring out and planning.
After a month of work, study, drawings, captures, and reference footage, I turned out this piece of art.
As important as the characters are to the story, Another huge character is the landscape that Clara and The Giant live in. I worked and worked to find the best way to present that. And came up with this.
Finally, for a sequential montage I wanted something a little less constructed and more moody. After playing around in Gimp and Blender for a few evenings, I came up with this.
And what makes me excited is this: In blender's newest version, you can use armatures (essentially puppets) mapped to two dimensional drawings to animate. This is a big deal. Instead of drawing every frame, I can draw just a couple frames worth of drawings and use an armature (like the one in the video above to animate.
Unfortunately this is all I have to show in the newest version, but expect a demo video soon. To sate you until then, here's a test video from the developers:
So until next time,
-Brian "Classy" Whetten
I'm Brian Whetten, and I'm very interested in Animation and Visual Effects. This is my blog where I write about my current projects, current events, as well as the software and techniques I use.